![]() ![]() How engaging is the core gameplay? Are the rules clear? Is the experience unique? Is the meta addictive? Only then does monetization come into play.Ī bad game with mediocre gameplay cannot be saved by any amount of monetization features and tricks. In the first case, players will gladly pay in the second case, they won't.īecause, after all, the product itself and the experience of interacting with it are supreme. They can easily distinguish between a game that provides an engaging and well-refined experience and a dull product that poorly mimics successful titles while constantly attempting to monetize every aspect. It's natural, and there's nothing wrong with that.īut players, like users and consumers, are not idiots. No, of course, I understand perfectly well that game development is indeed a business, and the ultimate goal of any business is to increase its revenue. ![]() We are first and foremost a business, and the main goal is to squeeze out of the players as much money as possible.'Īnd every time I hear something like that, I am stunned. ![]() In my view the more enjoyment you provide for players the more you can ask from them, so if we want to get more we need to give more first of all and players will thank you for that with time and money without a pain.īehind closed doors, I've heard many times the same directive from studio executives, producers, and heads: 'Listen, we don't really care about the player experience, uniqueness, quality, etc. Let's just create most basic realization of difficulty so they don't have a choice. ![]() Peoples don't play as you want by some reason? Improve and extend the core, UI/UX, SFX, VFX? He don't care much about enjoyment or what gives players satisfaction but rather want to make money from the players in a simple ways. As a player myself, as a someone who really loves games and understand players and what they feel I always feel completely stunned from such behavior □. If you don't count with them you lose them. He often said in a way like "I don't need players who won't play as I want" and trying to push players to align with his view of game-play instead of adopting game for players, not even mention there is a different categories of players exist that are play different and behave different. In my career I had working with Producer who often made a statements like that. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |